Skeleton Winter Medium
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static map layout (in Tiled JSON format) used by the game's world generation system to place winter-themed skeleton ruins in the game world. It specifies a 12x12 tile grid with background tile data (all empty) and an object group containing named spawn points for items (e.g., skeleton, winterhat, trunkvest_summer, axe). These object coordinates correspond to in-game world positions where entities are instantiated during map loading.
Usage example
This file is not intended for direct use by mods or scripts. It is automatically loaded by the world generation system when spawning static layouts. Mods that extend or override world generation may reference this layout by name in tasksets or levels configuration.
-- Not directly instantiated; used internally by the level/task system.
-- See: map/tasksets/caves.lua, map/levels/caves.lua, or map/rooms/cave/
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version target. |
orientation | string | "orthogonal" | Map rendering orientation. |
width | number | 12 | Map width in tiles. |
height | number | 12 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
tilesets | array | — | List of tileset definitions (here: a single tiles.png reference). |
layers | array | — | List of map layers (BG_TILES, FG_OBJECTS). |
Main functions
This is a data-only module; it returns a Lua table and defines no executable functions. It is consumed by map/archive_worldgen.lua or related static layout loaders.
Events & listeners
Not applicable.