Skip to main content

Skeleton Winter Medium

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static map layout (in Tiled JSON format) used by the game's world generation system to place winter-themed skeleton ruins in the game world. It specifies a 12x12 tile grid with background tile data (all empty) and an object group containing named spawn points for items (e.g., skeleton, winterhat, trunkvest_summer, axe). These object coordinates correspond to in-game world positions where entities are instantiated during map loading.

Usage example

This file is not intended for direct use by mods or scripts. It is automatically loaded by the world generation system when spawning static layouts. Mods that extend or override world generation may reference this layout by name in tasksets or levels configuration.

-- Not directly instantiated; used internally by the level/task system.
-- See: map/tasksets/caves.lua, map/levels/caves.lua, or map/rooms/cave/

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version target.
orientationstring"orthogonal"Map rendering orientation.
widthnumber12Map width in tiles.
heightnumber12Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetsarrayList of tileset definitions (here: a single tiles.png reference).
layersarrayList of map layers (BG_TILES, FG_OBJECTS).

Main functions

This is a data-only module; it returns a Lua table and defines no executable functions. It is consumed by map/archive_worldgen.lua or related static layout loaders.

Events & listeners

Not applicable.