Skeleton Wizard Fire
Based on game build 714014 | Last updated: 2026-03-02
Overview
Skeleton Wizard Fire is a static Tiled map layout file defining the environment for the burnt battlefield where the Skeleton Wizard boss is fought. It includes background tile layers, an object group containing environmental objects (e.g., burnt trees, ash piles, hound bones, gunpowder), and associated object metadata such as data.burnt = true on certain trees. This file does not implement an ECS component; it is a data definition used by the world generation system to instantiate the arena during boss encounters.
Usage example
This file is not used directly in mod code as a component. Instead, it is referenced and loaded by worldgen system scripts (e.g., via static_layouts task processing). A modder would typically load it like other static layouts using StaticLayouts utilities, for example:
local layout = require("map/static_layouts/skeleton_wizard_fire")
-- The layout is then passed to worldgen systems that spawn objects from the objectgroup
Dependencies & tags
Components used: None identified
Tags: Loads objects with "burnt" property in some trees' properties fields; no game tags are added programmatically.
Properties
No public properties — this file is a pure data definition returning a Tiled map table.
Main functions
No mod-facing functions — this file returns only static layout data and is not a component with methods.
Events & listeners
Not applicable.