Skeleton Wizard Ice
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static map layout used in the Skeleton Wizard's ice-themed boss arena. It is a Tiled JSON-compatible Lua table (not a traditional ECS component) describing background tiles, foreground object positions, and entity spawn points for the arena. It does not implement behavior logic itself — rather, it provides spatial configuration consumed by the world generation system to construct the arena environment.
Usage example
This file is not used directly as a component. It is imported and processed by the world generation task system. Example integration (not direct usage):
-- Within a worldgen task, this layout may be referenced or merged:
-- static_layouts.skeleton_wizard_ice
-- The engine loads and renders tiles and spawns prefabs at specified positions.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled format version |
luaversion | string | "5.1" | Target Lua version |
orientation | string | "orthogonal" | Tile orientation |
width / height | number | 16 | Grid dimensions in tiles (16×16) |
tilewidth / tileheight | number | 16 | Size of individual tile units |
tilesets | table | see source | Tileset definition with source image and properties |
layers | table | see source | Array of layer definitions: background tiles (BG_TILES) and foreground objects (FG_OBJECTS) |
Main functions
Not applicable — this is a static data definition, not a component with behavioral methods.
Events & listeners
Not applicable — no event handling or scripting logic.