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Skeleton Wizard Ice

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static map layout used in the Skeleton Wizard's ice-themed boss arena. It is a Tiled JSON-compatible Lua table (not a traditional ECS component) describing background tiles, foreground object positions, and entity spawn points for the arena. It does not implement behavior logic itself — rather, it provides spatial configuration consumed by the world generation system to construct the arena environment.

Usage example

This file is not used directly as a component. It is imported and processed by the world generation task system. Example integration (not direct usage):

-- Within a worldgen task, this layout may be referenced or merged:
-- static_layouts.skeleton_wizard_ice
-- The engine loads and renders tiles and spawns prefabs at specified positions.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version
luaversionstring"5.1"Target Lua version
orientationstring"orthogonal"Tile orientation
width / heightnumber16Grid dimensions in tiles (16×16)
tilewidth / tileheightnumber16Size of individual tile units
tilesetstablesee sourceTileset definition with source image and properties
layerstablesee sourceArray of layer definitions: background tiles (BG_TILES) and foreground objects (FG_OBJECTS)

Main functions

Not applicable — this is a static data definition, not a component with behavioral methods.

Events & listeners

Not applicable — no event handling or scripting logic.