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Spider Blocker B

Based on game build 714014 | Last updated: 2026-03-02

Overview

spider_blocker_b is a static map layout definition used to generate a predefined arena section in the game world. It contains a tile layer (BG_TILES) specifying the floor texture pattern (using tile IDs) and an object layer (FG_OBJECTS) that places environmental props (evergreen trees) and spider dens at specific coordinates. This file does not define a game component or entity system behavior—it is a data template consumed by the world generation system to instantiate static map content.

Usage example

This file is not intended for direct use in mod code. It is loaded automatically during world generation when referenced by a static layout task or room definition. Example integration is handled internally by DST's worldgen system.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file returns a plain Lua table conforming to the Tiled map format specification.

Main functions

Not applicable.

Events & listeners

Not applicable.