Spider Blocker B
Based on game build 714014 | Last updated: 2026-03-02
Overview
spider_blocker_b is a static map layout definition used to generate a predefined arena section in the game world. It contains a tile layer (BG_TILES) specifying the floor texture pattern (using tile IDs) and an object layer (FG_OBJECTS) that places environmental props (evergreen trees) and spider dens at specific coordinates. This file does not define a game component or entity system behavior—it is a data template consumed by the world generation system to instantiate static map content.
Usage example
This file is not intended for direct use in mod code. It is loaded automatically during world generation when referenced by a static layout task or room definition. Example integration is handled internally by DST's worldgen system.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This file returns a plain Lua table conforming to the Tiled map format specification.
Main functions
Not applicable.
Events & listeners
Not applicable.