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Spider Blocker B

Based on game build 714014 | Last updated: 2026-03-02

Overview​

spider_blocker_b is a static map layout definition used to generate a predefined arena section in the game world. It contains a tile layer (BG_TILES) specifying the floor texture pattern (using tile IDs) and an object layer (FG_OBJECTS) that places environmental props (evergreen trees) and spider dens at specific coordinates. This file does not define a game component or entity system behavior—it is a data template consumed by the world generation system to instantiate static map content.

Usage example​

This file is not intended for direct use in mod code. It is loaded automatically during world generation when referenced by a static layout task or room definition. Example integration is handled internally by DST's worldgen system.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties. This file returns a plain Lua table conforming to the Tiled map format specification.

Main functions​

Not applicable.

Events & listeners​

Not applicable.