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Spider Forest

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a Tiled map layout (spider_forest.lua) used to generate the Spider Forest biome in DST. It contains static geometry including background tile patterns, decorative foreground objects (e.g., evergreen trees), and spider dens with associated metadata such as stage (growth level) and sleep state. It is not an ECS component and does not implement entity behavior logic.

Usage example​

This file is not intended for direct usage by modders in scripts. It is consumed by DST's world generation system to populate the Spider Forest biome layer.

-- Not applicable: This is a static data file used internally by the engine.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties. This file exports a Lua table conforming to the Tiled JSON schema format.

Main functions​

Not applicable. This file returns a table containing map metadata and layer data; it does not define executable functions.

Events & listeners​

Not applicable.