Spiral
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a static layout definition for the spiral arena in DST. It describes a pre-designed 40×40 tile map using Tiled JSON-like format (though stored as Lua table). The layout includes a background tile layer (BG_TILES) with specific tile IDs placed in a spiral pattern and an object group (FG_OBJECTS) that defines placements for structural features like pillar ruins, a relic zone, and a cave hole.
The data is used during world generation to instantiate the spiral arena environment, typically as part of the lava arena event or related structured content.
Usage example
This file is not a component and is not added to entities. It is returned as a Lua table by the game engine during level generation, specifically referenced in worldgen logic (e.g., map/static_layouts/events/lava_arena.lua). Modders typically do not interact with it directly; instead, it is loaded and processed internally by the level builder.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties exist — this file returns a raw data structure, not a component.
Main functions
Not applicable — this is a static data file with no executable functions.
Events & listeners
None identified