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Spiral

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file is a static layout definition for the spiral arena in DST. It describes a pre-designed 40×40 tile map using Tiled JSON-like format (though stored as Lua table). The layout includes a background tile layer (BG_TILES) with specific tile IDs placed in a spiral pattern and an object group (FG_OBJECTS) that defines placements for structural features like pillar ruins, a relic zone, and a cave hole.

The data is used during world generation to instantiate the spiral arena environment, typically as part of the lava arena event or related structured content.

Usage example​

This file is not a component and is not added to entities. It is returned as a Lua table by the game engine during level generation, specifically referenced in worldgen logic (e.g., map/static_layouts/events/lava_arena.lua). Modders typically do not interact with it directly; instead, it is loaded and processed internally by the level builder.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties exist — this file returns a raw data structure, not a component.

Main functions​

Not applicable — this is a static data file with no executable functions.

Events & listeners​

None identified