Symmetry Test2
Based on game build 714014 | Last updated: 2026-03-02
Overview
symmetry_test2.lua is a static map layout file that defines a 24×24 tile grid for testing symmetry in world generation. It includes background tile layers (BG_TILES) and foreground object placements (FG_OBJECTS) arranged in a symmetrical pattern across the map. This file is not a runtime component but rather static data consumed by the map/room loading system to instantiate world geometry and prefabs during world generation. It does not define any executable logic or component behavior.
Usage example
This file is not used directly in mod code. It is referenced by the world generation system when loading test layouts. Example usage in worldgen code would be via static_layouts tasksets (e.g., map/tasksets/caves.lua), but modders do not interact with this file directly.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a static data table, not an ECS component.
Main functions
Not applicable.
Events & listeners
Not applicable.