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Symmetry Test2

Based on game build 714014 | Last updated: 2026-03-02

Overview​

symmetry_test2.lua is a static map layout file that defines a 24×24 tile grid for testing symmetry in world generation. It includes background tile layers (BG_TILES) and foreground object placements (FG_OBJECTS) arranged in a symmetrical pattern across the map. This file is not a runtime component but rather static data consumed by the map/room loading system to instantiate world geometry and prefabs during world generation. It does not define any executable logic or component behavior.

Usage example​

This file is not used directly in mod code. It is referenced by the world generation system when loading test layouts. Example usage in worldgen code would be via static_layouts tasksets (e.g., map/tasksets/caves.lua), but modders do not interact with this file directly.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this is a static data table, not an ECS component.

Main functions​

Not applicable.

Events & listeners​

Not applicable.