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Teleportato Box Layout

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is not a component, but rather a static layout definition used by the DST world generation system. It specifies the Tiled map format layout for the Teleportato's chamber, including tile placement in the BG_TILES layer and object positions (e.g., teleportato_box, flower_evil, wall_stone, trinket_4, spear) in the FG_OBJECTS layer. The file is consumed by the level/room generation system to place these assets deterministically during world initialization.

Usage example

This file is automatically loaded by the world generation engine and is not directly instantiated or manipulated by modders. It is referenced internally by static layout loading utilities, such as in the map and static_layouts subsystems.

-- Not applicable: This file is a data asset, not a moddable component.
-- It is used internally by DST's worldgen system (e.g., by functions like LoadStaticLayout).

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file is a pure data module returning a table conforming to the Tiled JSON export format (with Lua serialization).

Main functions

Not applicable — this is a data file, not a script module with callable functions.

Events & listeners

Not applicable — this file contains no logic and does not interact with the event system.