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Tentacle Pillar

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file is a static map layout definition used in DST's world generation system. It specifies a 16×16 tile grid for the tentacle pillar structure, including background tile layer data and an object group with a single wormhole_MARKER object. It is used as a reusable room template during procedural map generation.

Usage example​

This file is not used directly as a component on entities. Instead, it is consumed by world generation systems (e.g., via map/levels/caves.lua or room-based tasks) to instantiate the tentacle pillar layout in the game world.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties (this is a data-only layout definition, not a component class).

Main functions​

Not applicable

Events & listeners​

Not applicable