Tentacle Pillar
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a static map layout definition used in DST's world generation system. It specifies a 16×16 tile grid for the tentacle pillar structure, including background tile layer data and an object group with a single wormhole_MARKER object. It is used as a reusable room template during procedural map generation.
Usage example
This file is not used directly as a component on entities. Instead, it is consumed by world generation systems (e.g., via map/levels/caves.lua or room-based tasks) to instantiate the tentacle pillar layout in the game world.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties (this is a data-only layout definition, not a component class).
Main functions
Not applicable
Events & listeners
Not applicable