Tentacle Pillar Atrium
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines the Tiled map data (tentacle_pillar_atrium.lua) for the tentacle pillar atrium room used in cave world generation. It specifies the grid-based layout including background tiles (BG_TILES layer) and placement of static objects (FG_OBJECTS group), such as tentacle pillar spawn points, fences, rubble, lights, and creatures like bishop_nightmare. It is consumed by the worldgen system to procedurally build parts of the Caves.
Usage example
This file is not intended for direct component usage. It is loaded by the level generation system and typically referenced via the static layout loader. Example integration is internal to DST's map generation infrastructure.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled file format version. |
luaversion | string | "5.1" | Lua engine version compatibility. |
orientation | string | "orthogonal" | Map rendering orientation. |
width | number | 24 | Map width in tiles. |
height | number | 24 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels (map grid). |
tileheight | number | 16 | Height of each tile in pixels (map grid). |
properties | table | {} | Map-level properties (empty here). |
tilesets | table | (see source) | Tileset definitions, including source image path and tile properties. |
layers | table | (see source) | Array of map layers (tilelayer, objectgroup). |
Main functions
None identified — this file is a static data table, not a component class.
Events & listeners
None identified.