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Tentacle Pillar Atrium

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines the Tiled map data (tentacle_pillar_atrium.lua) for the tentacle pillar atrium room used in cave world generation. It specifies the grid-based layout including background tiles (BG_TILES layer) and placement of static objects (FG_OBJECTS group), such as tentacle pillar spawn points, fences, rubble, lights, and creatures like bishop_nightmare. It is consumed by the worldgen system to procedurally build parts of the Caves.

Usage example

This file is not intended for direct component usage. It is loaded by the level generation system and typically referenced via the static layout loader. Example integration is internal to DST's map generation infrastructure.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled file format version.
luaversionstring"5.1"Lua engine version compatibility.
orientationstring"orthogonal"Map rendering orientation.
widthnumber24Map width in tiles.
heightnumber24Map height in tiles.
tilewidthnumber16Width of each tile in pixels (map grid).
tileheightnumber16Height of each tile in pixels (map grid).
propertiestable{}Map-level properties (empty here).
tilesetstable(see source)Tileset definitions, including source image path and tile properties.
layerstable(see source)Array of map layers (tilelayer, objectgroup).

Main functions

None identified — this file is a static data table, not a component class.

Events & listeners

None identified.