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Tentacles Blocker

Based on game build 714014 | Last updated: 2026-03-02

Overview

tentacles_blocker.lua is a static map layout file defining tile and object placement for a specific area in the Marsh biome. It is not an ECS component but a Level Design data structure, returned as a Lua table containing TMX-style map configuration. The file encodes background tiles in a grid and specifies object placements (tentacles and marsh vegetation) used by the world generation system to populate the Marsh environment.

This file contributes to static environmental blocking and thematic decoration, likely interacting with worldgen systems like map/levels/marsh.lua or region-specific tasks. It does not contain logic code or runtime behavior — it serves as declarative data.

Usage example

This file is not instantiated by modders. It is loaded internally by the world generation engine when building the Marsh biome. Example internal usage (not modder-facing):

-- Internal engine code (not called by mods):
local layout = require("map/static_layouts/tentacles_blocker")
-- layout.data contains tile grid and layout metadata for worldgen

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this is a static data file, not a component class.

Main functions

Not applicable.

Events & listeners

Not applicable.