Tenticle Reeds
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a static layout definition for a game map room (tenticle_reeds), encoded in Tiled Map Editor format. It specifies background tile layer data and an object group (FG_OBJECTS) containing placement markers for in-game entities — specifically "tentacle" and "reeds" objects. It does not implement any component logic itself, but provides procedural data used by the world generation system to instantiate prefabs at runtime. This file is part of the static_layouts directory used to define reusable map room content.
Usage example
This file is not intended for direct component usage. It is consumed by the world generation system to instantiate ents in-game. A typical usage pattern in the generation code would be:
-- Example of how the layout may be loaded and processed internally
local layout = require("map/static_layouts/tenticle_reeds")
-- The layout is later passed to a spawner which reads layout.layers[2].objects
-- and spawns corresponding prefabs like "tentacle" and "reeds" at each object's x/y
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file returns a Lua table literal defining map metadata and layout object positions.
Main functions
This file does not define any functions. It returns a single data table.
Events & listeners
Not applicable.