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Terrarium Forest Fire

Based on game build 714014 | Last updated: 2026-03-02

Overview

terrarium_forest_fire is a static layout file used to define a fixed map configuration for the Terrarium forest fire scenario. It specifies tile layer data (background tiles), and an object group containing prefabs (such as pighouse, terrariumchest, and multiple flower_evil instances) with their positions and properties. This file is consumed by the world generation system to place environmental objects and scenery deterministically when loading the terrarium forest fire scenario.

Usage example

Static layouts like this one are typically loaded by the world generation system during level initialization and do not require manual component instantiation. As a data file, it is referenced internally by DST's map building tools:

-- Internal usage (do not replicate manually)
local layout = require("map/static_layouts/terrarium_forest_fire")
-- layout.data, layout.layers, etc., are processed by worldgen systems

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file returns a plain Lua table with map metadata (version, dimensions, layers) intended for map builder tools and runtime map generation — not for direct use in prefab/component code.

Main functions

Not applicable — this is a data-only file, returning static layout configuration.

Events & listeners

Not applicable.