Terrarium Forest Spiders
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static map layout for a terrarium-themed forest environment featuring spider-related content. It specifies the grid-based tile data (BG_TILES) and a list of object instances (FG_OBJECTS) to be placed in the world, such as spiderden, log, pond, and terrariumchest. This is a data-only layout file used by the world generation system to instantiate predefined room layouts, not a component with runtime logic or behavior.
Usage example
This file is not used directly in mod code. It is consumed by the world generation engine when loading terrarium rooms. For example, during cave or overworld generation, a task may reference this layout to populate a room:
-- Example usage in a taskset or room definition (not in this file)
room:LoadStaticLayout("terrarium_forest_spiders")
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Map format version (Tiled format). |
luaversion | string | "5.1" | Lua version used (metadata only). |
orientation | string | "orthogonal" | Map rendering orientation. |
width | number | 3 | Room width in tiles. |
height | number | 3 | Room height in tiles. |
tilewidth | number | 64 | Pixel width per tile. |
tileheight | number | 64 | Pixel height per tile. |
tilesets | table | (see source) | Tileset definitions (ground only). |
layers | table | (see source) | Layer definitions (BG_TILES, FG_OBJECTS). |
Main functions
Not applicable
Events & listeners
Not applicable