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Thismeanswar Start

Based on game build 714014 | Last updated: 2026-03-02

Overview

thismeanswar_start.lua is a Tiled map export file used to define the initial terrain and object layout for the "This Means War" scenario's starting zone. It is not a dynamic ECS component but rather a static data definition loaded during world generation to populate the initial environment. The file contains tile layer data for ground visuals and an object group specifying spawn points and prefabs (e.g., burnt trees, evil flowers, divining rod starter) to be instantiated in-game.

Usage example

This file is not intended for direct component usage by modders. It is loaded and processed by DST's world generation system when initializing the scenario's map layout.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version.
luaversionstring"5.1"Lua version used for map encoding.
orientationstring"orthogonal"Map rendering orientation.
widthnumber24Map width in tiles.
heightnumber24Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesetstableSee sourceContains tileset definitions (e.g., "tiles").
layerstableSee sourceContains tile layers (BG_TILES) and object groups (FG_OBJECTS).

Main functions

Not applicable — this file exports static map data and does not define executable logic or functional methods.

Events & listeners

Not applicable — no event handling is present in this file.