Thismeanswar Start
Based on game build 714014 | Last updated: 2026-03-02
Overview
thismeanswar_start.lua is a Tiled map export file used to define the initial terrain and object layout for the "This Means War" scenario's starting zone. It is not a dynamic ECS component but rather a static data definition loaded during world generation to populate the initial environment. The file contains tile layer data for ground visuals and an object group specifying spawn points and prefabs (e.g., burnt trees, evil flowers, divining rod starter) to be instantiated in-game.
Usage example
This file is not intended for direct component usage by modders. It is loaded and processed by DST's world generation system when initializing the scenario's map layout.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version used for map encoding. |
orientation | string | "orthogonal" | Map rendering orientation. |
width | number | 24 | Map width in tiles. |
height | number | 24 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
tilesets | table | See source | Contains tileset definitions (e.g., "tiles"). |
layers | table | See source | Contains tile layers (BG_TILES) and object groups (FG_OBJECTS). |
Main functions
Not applicable — this file exports static map data and does not define executable logic or functional methods.
Events & listeners
Not applicable — no event handling is present in this file.