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Torch Rabbit Cave

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file is a static layout definition for the "torch rabbit cave" map room. It is not a component, but rather a Lua table-based representation of a Tiled map JSON export (stored in Lua syntax). It describes the tile-based background layer (BG_TILES) and object placements (FG_OBJECTS) used by the world generation system to construct the cave environment. It contributes to the visual and structural layout of the torch rabbit cave room during world generation.

Usage example​

This file is not instantiated as an entity or component. It is loaded by the world generation system via require("map/static_layouts/torch_rabbit_cave") to retrieve layout data for room instantiation.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties — this is a data module returning a static layout table.

Main functions​

Not applicable.

Events & listeners​

Not applicable.