Torch Rabbit Cave
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file is a static layout definition for the "torch rabbit cave" map room. It is not a component, but rather a Lua table-based representation of a Tiled map JSON export (stored in Lua syntax). It describes the tile-based background layer (BG_TILES) and object placements (FG_OBJECTS) used by the world generation system to construct the cave environment. It contributes to the visual and structural layout of the torch rabbit cave room during world generation.
Usage example
This file is not instantiated as an entity or component. It is loaded by the world generation system via require("map/static_layouts/torch_rabbit_cave") to retrieve layout data for room instantiation.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a data module returning a static layout table.
Main functions
Not applicable.
Events & listeners
Not applicable.