Vault Lobby
Based on game build 714014 | Last updated: 2026-03-02
Overview
vault_lobby.lua is a static layout definition file that specifies the tilemap and object placement for the Vault Lobby room in Don't Starve Together. It contains map geometry (via tile layer data) and object instances (via object group entries) used during world generation to construct the physical environment of the Vault Lobby. This file is consumed by the world generation system and does not implement an ECS component or runtime logic.
Usage example
This file is not instantiated at runtime. It is referenced by world generation tasks (e.g., map/tasksets/caves.lua) that load room layouts. Example usage in a taskset:
worldgen.AddRoomLayout("vault_lobby", "map/static_layouts/vault_lobby")
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this file is a plain Lua table literal containing static map data.
Main functions
Not applicable.
Events & listeners
Not applicable.