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Walledgarden

Based on game build 714014 | Last updated: 2026-03-02

Overview

walledgarden.lua defines a static map layout used for generating the Walled Garden arena in DST. It is not a mod component in the ECS sense (i.e., it does not define a component class with methods or properties to attach to entities), but rather a structured JSON-like table conforming to Tiled map format conventions. It specifies tile layers (BG_TILES) and object groups (FG_OBJECTS) that represent visual and structural elements of the arena — including decorative ruins, broken walls, regular walls, and spawn points for entities such as the Minotaur.

This file is consumed during world generation and used by the engine to place prefabs or tile-based assets, but it does not contain executable logic or runtime behavior code. Therefore, it has no constructor, no components, no events, and no invocable functions.

Usage example

Not applicable — this is a data-only map layout definition used internally by the worldgen system. It is not meant to be instantiated or called directly by mod code.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

Not applicable

Main functions

Not applicable

Events & listeners

Not applicable