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Walls Corner

Based on game build 714014 | Last updated: 2026-03-02

Overview

walls_corner.lua is a static map layout file that defines wall corner decorations and ruin structures using Tiled JSON-compatible data. It specifies background tile layers (BG_TILES) and foreground object placements (FG_OBJECTS) representing wall_ruins and brokenwall_ruins. This file is used by the world generation system to place decorative and ruined wall assets in the game world—typically as part of static room layouts in the forest or cave biomes.

Usage example

This file is not a component and is not used like a Lua component. It is a data file consumed by the map loader (map/archive_worldgen.lua and related systems) during world generation. No direct instantiation or API calls are performed by modders.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties. This file returns a plain Lua table containing Tiled map metadata (e.g., version, layers, tilesets), not a component table with instance-based properties.

Main functions

Not applicable.

Events & listeners

Not applicable.