Walls Corner
Based on game build 714014 | Last updated: 2026-03-02
Overview
walls_corner.lua is a static map layout file that defines wall corner decorations and ruin structures using Tiled JSON-compatible data. It specifies background tile layers (BG_TILES) and foreground object placements (FG_OBJECTS) representing wall_ruins and brokenwall_ruins. This file is used by the world generation system to place decorative and ruined wall assets in the game world—typically as part of static room layouts in the forest or cave biomes.
Usage example
This file is not a component and is not used like a Lua component. It is a data file consumed by the map loader (map/archive_worldgen.lua and related systems) during world generation. No direct instantiation or API calls are performed by modders.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties. This file returns a plain Lua table containing Tiled map metadata (e.g., version, layers, tilesets), not a component table with instance-based properties.
Main functions
Not applicable.
Events & listeners
Not applicable.