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Walls Straight2

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file defines a static tile-based map layout used in the game’s world generation system. It is not a component in the Entity Component System but a JSON/TMX-style map definition used by the game’s map loader. It contains a 16×16 tile layer (BG_TILES) with tile ID 29 placed in specific positions (representing wall segments), and an object layer (FG_OBJECTS) containing wall entities with metadata (including health percentage) used during room instantiation.

Usage example

This file is loaded and processed internally by the world generation system during level setup. Modders typically reference it indirectly via room/task layouts or static layout loaders, rather than using it directly.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties

Main functions

Not applicable

Events & listeners

Not applicable