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Walls Straight2

Based on game build 714014 | Last updated: 2026-03-02

Overview​

This file defines a static tile-based map layout used in the game’s world generation system. It is not a component in the Entity Component System but a JSON/TMX-style map definition used by the game’s map loader. It contains a 16×16 tile layer (BG_TILES) with tile ID 29 placed in specific positions (representing wall segments), and an object layer (FG_OBJECTS) containing wall entities with metadata (including health percentage) used during room instantiation.

Usage example​

This file is loaded and processed internally by the world generation system during level setup. Modders typically reference it indirectly via room/task layouts or static layout loaders, rather than using it directly.

Dependencies & tags​

Components used: None identified
Tags: None identified

Properties​

No public properties

Main functions​

Not applicable

Events & listeners​

Not applicable