Warzone 1
Based on game build 714014 | Last updated: 2026-03-02
Overview
warzone_1 is a static layout definition for a battle arena used in DST events. It specifies a 16×16 tile grid with a background tile layer (BG_TILES) and an object group (FG_OBJECTS) containing placement markers for enemy units (pigmen and mermen). This file is part of the map/static_layouts directory and is consumed by the worldgen/event system to instantiate arena elements during gameplay.
Usage example
-- This file is not a component or logic script; it is a Tiled Map Editor JSON/Lua export.
-- It is loaded and parsed by the map loader (e.g., via `Map.BuildStaticLayout()` or similar).
-- Modders typically do not interact with it directly — it defines event arena geometry.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled format version. |
luaversion | string | "5.1" | Lua version target for export. |
orientation | string | "orthogonal" | Map projection type. |
width | number | 16 | Map width in tiles. |
height | number | 16 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
tilesets[1].name | string | "tiles" | Name of the tileset image. |
layers[1].name | string | "BG_TILES" | Background tile layer name. |
layers[2].name | string | "FG_OBJECTS" | Object layer with entity spawn markers. |
layers[2].objects | table | — | Array of spawn objects, each with type, x, y. |
Main functions
Not applicable — this file returns static configuration data only.
Events & listeners
Not applicable — no event interaction defined.