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Warzone 1

Based on game build 714014 | Last updated: 2026-03-02

Overview

warzone_1 is a static layout definition for a battle arena used in DST events. It specifies a 16×16 tile grid with a background tile layer (BG_TILES) and an object group (FG_OBJECTS) containing placement markers for enemy units (pigmen and mermen). This file is part of the map/static_layouts directory and is consumed by the worldgen/event system to instantiate arena elements during gameplay.

Usage example

-- This file is not a component or logic script; it is a Tiled Map Editor JSON/Lua export.
-- It is loaded and parsed by the map loader (e.g., via `Map.BuildStaticLayout()` or similar).
-- Modders typically do not interact with it directly — it defines event arena geometry.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled format version.
luaversionstring"5.1"Lua version target for export.
orientationstring"orthogonal"Map projection type.
widthnumber16Map width in tiles.
heightnumber16Map height in tiles.
tilewidthnumber16Width of each tile in pixels.
tileheightnumber16Height of each tile in pixels.
tilesets[1].namestring"tiles"Name of the tileset image.
layers[1].namestring"BG_TILES"Background tile layer name.
layers[2].namestring"FG_OBJECTS"Object layer with entity spawn markers.
layers[2].objectstableArray of spawn objects, each with type, x, y.

Main functions

Not applicable — this file returns static configuration data only.

Events & listeners

Not applicable — no event interaction defined.