Wasphive Grass Easy
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static map layout (Tiled map format) used for generating the "Easy" difficulty variant of the wasphive biome in DST. It specifies background tile placements (BG_TILES) and foreground object placements (FG_OBJECTS) including grass and wasphive prefabs. The layout is used by the world generation system to place structures and decor in the wasphive environment during level setup.
Usage example
This file is not meant to be used as a component directly. It is a static map definition imported by the world generation system. Typical usage involves referencing it via the map system, for example:
local map = require("map/static_layouts/wasphive_grass_easy")
-- The map table is used internally by the level/room loader
-- to spawn prefabs (e.g., "grass", "wasphive") at specified positions.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version. |
luaversion | string | "5.1" | Lua version target. |
orientation | string | "orthogonal" | Map projection type. |
width | number | 12 | Map width in tiles. |
height | number | 12 | Map height in tiles. |
tilewidth | number | 16 | Width of each tile in pixels. |
tileheight | number | 16 | Height of each tile in pixels. |
tilesets | table | (see source) | List of tileset definitions. |
layers | table | (see source) | Array of map layers (tile and object layers). |
Main functions
Not applicable — this file returns a static data structure, not a functional component.
Events & listeners
Not applicable — this file contains no runtime logic, event listeners, or event pushes.
Layers
BG_TILES
- Type:
tilelayer - Size: 12×12 tiles
- Content: Background tiles only (data populated with tile IDs; value
6appears at select positions). - Purpose: Provides static environmental background visuals.
FG_OBJECTS
- Type:
objectgroup - Content: Placement of
grassandwasphiveprefabs as Tiled objects with x/y coordinates in pixels. - Purpose: Defines where decorative grass and structural wasphives are instantiated in the game world. Each object’s
typefield maps to a prefab name used by the game.