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Waterlogged1

Based on game build 714014 | Last updated: 2026-03-02

Overview

Waterlogged1 is a static map layout definition used in world generation for Don't Starve Together. It specifies a 30×30 tile grid with tile data, tileset configuration, and object layers marking tree spawn areas and special structures like "watertree_pillar". This layout is not a component in the ECS; it is a data structure returned by a Lua module and consumed by the world generation system to populate map tiles and object placements.

Usage example

This layout is loaded and applied by the world generation system during level construction. It is not instantiated directly by modders.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Map format version (Tiled format).
luaversionstring"5.1"Lua version used.
orientationstring"orthogonal"Tilemap orientation type.
widthnumber30Map width in tiles.
heightnumber30Map height in tiles.
tilewidthnumber64Width of each tile in pixels.
tileheightnumber64Height of each tile in pixels.
tilesetstable(see source)List of tileset definitions used.
layerstable(see source)Layer definitions, including tile layer BG_TILES and object group FG_OBJECTS.

Main functions

Not applicable. This module is a pure data definition and contains no executable logic or functions.

Events & listeners

Not applicable. This module does not interact with events.