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Waterlogged4

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file describes a static map layout used in the "waterlogged" theme (likely for the Swamp biome). It uses the Tiled map format (version 1.1) and specifies tile data, object placements, and layer configuration. It is not a runtime component but a map definition resource used during world generation to instantiate environment geometry and objects.

Usage example

This file is not used directly in gameplay code. It is consumed by the world generation system (e.g., via map/archive_worldgen.lua) to build the layout at runtime.

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

PropertyTypeDefault ValueDescription
versionstring"1.1"Tiled map format version
luaversionstring"5.1"Lua version targeted by exported data
orientationstring"orthogonal"Map orientation type
widthnumber15Map width in tiles
heightnumber15Map height in tiles
tilewidthnumber64Pixel width of each tile
tileheightnumber64Pixel height of each tile
tilesetstableList of tileset references (e.g., "ground" with tiles.png)
layerstableLayer definitions: "BG_TILES" (tile layer) and "FG_OBJECTS" (object group)

Main functions

None — this file is a pure data structure, not a component with functional logic.

Events & listeners

None identified