Waterlogged4
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file describes a static map layout used in the "waterlogged" theme (likely for the Swamp biome). It uses the Tiled map format (version 1.1) and specifies tile data, object placements, and layer configuration. It is not a runtime component but a map definition resource used during world generation to instantiate environment geometry and objects.
Usage example
This file is not used directly in gameplay code. It is consumed by the world generation system (e.g., via map/archive_worldgen.lua) to build the layout at runtime.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
version | string | "1.1" | Tiled map format version |
luaversion | string | "5.1" | Lua version targeted by exported data |
orientation | string | "orthogonal" | Map orientation type |
width | number | 15 | Map width in tiles |
height | number | 15 | Map height in tiles |
tilewidth | number | 64 | Pixel width of each tile |
tileheight | number | 64 | Pixel height of each tile |
tilesets | table | — | List of tileset references (e.g., "ground" with tiles.png) |
layers | table | — | Layer definitions: "BG_TILES" (tile layer) and "FG_OBJECTS" (object group) |
Main functions
None — this file is a pure data structure, not a component with functional logic.
Events & listeners
None identified