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Winter Start Medium

Based on game build 714014 | Last updated: 2026-03-02

Overview

This file is a static map layout definition (in Tiled JSON format) used to generate the medium-sized starting zone in the Winter season. It defines tile layers (background tiles), and an object group (FG_OBJECTS) containing spawn points, trees, resources (flint, perma_grass), and starting items (axe, backpack, blueprint). It is not a Lua component or script, but rather a data file that instructs the world generation system where to place assets for player starting areas.

Usage example

This file is not used directly by modders or in Lua code. It is referenced internally by the worldgen system via scenario and map configuration. Modders typically do not interact with this file; instead, they customize starting layouts by editing or creating new static_layouts files and referencing them in scenario or task definitions.

-- This file is used internally; no direct usage by modders.
-- Example of how it is incorporated (not part of this file):
-- local layout = require "map/static_layouts/winter_start_medium"
-- worldgen:LoadStaticLayout(layout)

Dependencies & tags

Components used: None identified
Tags: None identified

Properties

No public properties — this file returns a plain Lua table with Tiled-compatible map metadata.

Main functions

This file does not contain functions. It is a data-return file and exports only a single table literal.

Events & listeners

Not applicable