Winter Start Vhard
Based on game build 714014 | Last updated: 2026-03-02
Overview
This file defines a static world layout for the "Winter Start Vhard" scenario using Tiled map format. It specifies tile layers for background terrain, and an object group containing placing of in-game entities such as gravestones, marsh trees, shovels, perma grass, reeds, and a spawn point. It does not contain any active game logic components — it is purely descriptive data used during world generation.
Usage example
This file is not a Lua component and is not instantiated or used directly by modders in standard modding workflows. It is consumed by the game’s world generation system at runtime. No code snippet is applicable.
Dependencies & tags
Components used: None identified.
Tags: None identified.
Properties
No public properties. This file exports a plain Lua table conforming to the Tiled JSON export schema, with fields such as version, width, height, layers, and tilesets.
Main functions
Not applicable.
Events & listeners
Not applicable.