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Forest

Based on game build 714014 | Last updated: 2026-03-04

Overview

This file defines a series of world generation tasks for the Forest world type using the AddTask function. These tasks control which rooms are available, what locking conditions must be met, what keys are awarded, and the visual style of the generated world. It serves as a configuration layer that drives the procedural map generation system for adventure mode scenarios. It does not implement an ECS component itself, but rather declares reusable task definitions that the world generation system consumes.

Usage example

This file is not intended to be instantiated or used directly in mod code. Instead, it is loaded automatically by the game’s world generation system during adventure mode setup. Modders should reference this file to understand the structure of task definitions and how to extend or override tasks using the AddTask API defined in dst_tasks_forestworld.

Dependencies & tags

Components used: None — this is a configuration file, not a component. Tags: Adds no tags.

Properties

No public properties.

Main functions

This file does not define any main functions. It only calls AddTask (imported from map/tasks/dst_tasks_forestworld) multiple times with task configuration tables.

Events & listeners

None identified.