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Mixes

Based on game build 714014 | Last updated: 2026-03-10

Overview

This file defines named audio mixing configurations (called "mixes") used by the game's audio system. Each mix specifies relative volume levels for various audio categories (e.g., ambience, music, SFX, HUD, voice) and is registered with the TheMixer singleton via the AddNewMix method imported from mixer.lua. These mixes are typically activated during transitions between game states (e.g., death, pause, loading screens) to dynamically adjust the audio landscape based on context.

Usage example

-- Trigger the "pause" audio mix with a 1-second fade and priority 4
TheMixer:SetMix("pause", 1)

Dependencies & tags

Components used: TheMixer (from mixer.lua) Tags: None identified.

Properties

No public properties.

Main functions

No public functions defined in this file.

Events & listeners

This file does not define or register any event listeners or events. Audio state changes triggered by this file are handled internally by the mixer system. (End of file documentation)