Acidraindrop
Based on game build 714014 | Last updated: 2026-03-04
Overview
acidraindrop is a prefab generator script that defines two distinct entity prefabs for visual acid rain effects: acidraindrop for single-playback smoke puffs and acidsmoke_endless for looping smoke effects. It handles animation, sound, and self-cleanup of FX entities without requiring network synchronization.
Usage example
-- Spawn a transient smoke puff at position (x, y, z)
local inst = SpawnPrefab("acidraindrop")
if inst then
inst.Transform:SetPosition(x, y, z)
inst.RestartFx() -- Re-trigger animation (optional)
end
-- Spawn a looping smoke effect (e.g., near an acid pool)
local endless = SpawnPrefab("acidsmoke_endless")
if endless then
endless.Transform:SetPosition(x, y, z)
endless.DoCustomHide() -- Pause looping
endless.DoCustomShow() -- Resume looping
end
Dependencies & tags
Components used: None identified.
Tags: Adds FX.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
_queue_hide | boolean or nil | nil | Internal flag used by the endless variant to queue hiding after animation completes. |
pool | table or nil | nil | Optional reference to a pooled entity list; used during cleanup. |
Main functions
RestartFx(inst)
- Description: Randomizes scale (between
0.5and0.9), selects and plays a random smoke animation (smoke_1,smoke_2, orsmoke_3), and schedules a sizzle sound effect on the first frame. - Parameters:
inst(entity) — the entity instance to affect. - Returns: Nothing.
EndlessHide(inst)
- Description: Marks the endless smoke entity to be hidden after its current animation completes, instead of restarting.
- Parameters:
inst(entity) — the endless smoke entity. - Returns: Nothing.
EndlessShow(inst)
- Description: Makes the endless smoke entity visible and resumes its looping animation cycle.
- Parameters:
inst(entity) — the endless smoke entity. - Returns: Nothing.
Events & listeners
- Listens to:
animover— triggers cleanup (acidraindrop) or restart/queue logic (acidsmoke_endless). - Pushes: None identified.