Bearger Fur
Based on game build 714014 | Last updated: 2026-03-20
Overview
bearger_fur is a prefab definition for the Bearger Fur item dropped by the Bearger boss. It configures the entity as an inventory item with physics and animation states. On the server simulation, it adds inspection capabilities, stacking behavior configured to large item sizes, and hauntable logic allowing ghosts to launch the item.
Usage example
-- Spawn the prefab into the world
local fur = SpawnPrefab("bearger_fur")
-- Access component properties on server
if TheWorld.ismastersim then
print(fur.components.stackable.maxsize)
fur.components.inventoryitem:GiveTo(inv)
end
Dependencies & tags
Components used: inspectable, inventoryitem, stackable (server-side); transform, animstate, soundemitter, network (base).
Tags: None identified.
Properties
No public properties.
Main functions
Not applicable.
Events & listeners
None identified.