Boat Magnet Beacon
Based on game build 714014 | Last updated: 2026-03-04
Overview
The boat_magnet_beacon prefab functions as a structure that pairs with a boat magnet to control its behavior in the game world. It is placed on a boat and acts as the control point for the paired magnet. The prefab integrates with several core systems: inspectable (for status display), lootdropper (for drops on destruction), workable (for hammering and destruction), burnable (for fire interaction), and boatmagnetbeacon (its core logic component for pairing). It also participates in save/load via custom OnSave/OnLoad handlers and plays sound effects upon placement.
Usage example
local beacon = SpawnPrefab("boat_magnet_beacon")
beacon.Transform:SetPosition(x, y, z)
beacon.components.boatmagnetbeacon:SetMagnet(magnet_entity)
Dependencies & tags
Components used: inspectable, inventoryitem, boatmagnetbeacon, lootdropper, workable, burnable, propagator, hauntable, fueled
Tags: Adds boatmagnetbeacon, structure; checks burnt, burnable.
Properties
No public properties.
Main functions
GetStatus(inst, viewer)
- Description: Returns a string indicating whether the beacon is activated (i.e., paired with a magnet) or generic (unpaired). Used by the inspectable component to render status text.
- Parameters:
inst(Entity) - the beacon entity;viewer(Entity) - the player inspecting it (unused in implementation). - Returns:
"ACTIVATED"if a magnet is paired, otherwise"GENERIC". - Error states: Returns
"GENERIC"if theboatmagnetbeaconcomponent is missing or no magnet is paired.
OnSave(inst, data)
- Description: Saves the burnt state of the beacon for persistence across save/load cycles.
- Parameters:
inst(Entity) - the beacon;data(table) - save data table to populate. - Returns: Nothing. Writes
data.burnt = trueif burning or burnt.
OnLoad(inst, data)
- Description: Restores the burnt state during entity load.
- Parameters:
inst(Entity) - the beacon;data(table) - loaded data. - Returns: Nothing. Triggers
burnable.onburntcallback ifdata.burntistrue.
Events & listeners
- Listens to:
onbuilt- triggersonbuiltcallback which plays placement sound and sets the state graph to"place". - Pushes: None (events are handled indirectly through callbacks).