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Boatlip

Based on game build 714014 | Last updated: 2026-03-04

Overview

boatlip is a lightweight visual entity prefab used to render animated "lips" along the transition between water and land surfaces — typically along boat docks or shorelines. It is non-physical (NOBLOCK), purely decorative (DECOR), and runs independently of physics or simulation. Multiple variants exist to support different seasonal or event-specific visual themes (e.g., grass, ice, YOTD, ancient, otterden).

Usage example

local inst = CreateEntity()
inst:Preset("boatlip_grass")

or for a specific variant:

local inst = Prefab("boatlip_ice")()

Dependencies & tags

Components used: None (uses only low-level Transform, AnimState, SoundEmitter, and Network via inst.entity:Add...()). Tags: Adds NOBLOCK and DECOR.

Properties

No public properties.

Main functions

Not applicable — this is a prefab factory, not a component. All configuration occurs during entity instantiation.

Events & listeners

None identified.