Boatlip
Based on game build 714014 | Last updated: 2026-03-04
Overview
boatlip is a lightweight visual entity prefab used to render animated "lips" along the transition between water and land surfaces — typically along boat docks or shorelines. It is non-physical (NOBLOCK), purely decorative (DECOR), and runs independently of physics or simulation. Multiple variants exist to support different seasonal or event-specific visual themes (e.g., grass, ice, YOTD, ancient, otterden).
Usage example
local inst = CreateEntity()
inst:Preset("boatlip_grass")
or for a specific variant:
local inst = Prefab("boatlip_ice")()
Dependencies & tags
Components used: None (uses only low-level Transform, AnimState, SoundEmitter, and Network via inst.entity:Add...()).
Tags: Adds NOBLOCK and DECOR.
Properties
No public properties.
Main functions
Not applicable — this is a prefab factory, not a component. All configuration occurs during entity instantiation.
Events & listeners
None identified.