Boneshard
Based on game build 714014 | Last updated: 2026-03-04
Overview
The boneshard prefab defines a small, stackable item that serves as both a crafting material and decorative element for Snowmen. It is a simple item entity with basic inventory, stackable, and snowman decoration functionality. The component is self-contained and does not require external function dependencies beyond standard engine components.
Usage example
local inst = SpawnPrefab("boneshard")
inst.Transform:SetPosition(x, y, z)
inst.components.stackable:SetSize(5)
inst.components.snowmandecor:SetDecorationType("bone")
Dependencies & tags
Components used: inspectable, inventoryitem, stackable, snowmandecor
Tags: None identified.
Properties
No public properties.
Main functions
fn()
- Description: Prefab constructor function that initializes the entity and adds necessary components for network, animation, physics, and gameplay behavior.
- Parameters: None.
- Returns:
inst(Entity) — the fully constructed entity. - Error states: On non-master simulation clients (e.g., vanilla clients or server-only logic), returns the entity early before adding gameplay components.
Events & listeners
None identified.