Cane Victorian Fx
Based on game build 714014 | Last updated: 2026-03-04
Overview
cane_victorian_fx is a standalone effect prefab that generates a trail of sparkling visual particles along an entity's movement trajectory. It is designed to visually accompany player or character movement, often used for magical or elegant footstep effects. The effect dynamically adjusts particle emission rate based on movement speed and is only active on non-dedicated clients.
Usage example
local fx = SpawnPrefab("cane_victorian_fx")
fx.Transform:SetPosition(x, y, z)
fx:AddComponent("_locomotor")
fx.components.locomotor:Enable(true)
Dependencies & tags
Components used: None identified.
Tags: Adds FX.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
last_pos | Vector3 | Initial position | Stores the previous position each frame to calculate movement speed for particle emission rate. |
Main functions
Not applicable — this prefab is instantiated via SpawnPrefab("cane_victorian_fx") and does not expose functional methods beyond internal effect initialization.
Events & listeners
Not applicable — this prefab does not register or fire any events.