Cannon Aoe Range Fx
Based on game build 714014 | Last updated: 2026-03-04
Overview
This file defines two prefabs (cannon_aoe_range_fx and cannon_reticule_fx) used to render visual indicators in the game world. These entities serve purely cosmetic purposes—displaying cannon AOE (area-of-effect) range and aiming reticules—as background-layer animated assets. They are non-interactive, non-persistent, and explicitly excluded from client-side sleeping and user input processing via the NOCLICK and FX tags.
Usage example
-- Create the AOE range effect at position (x, y, z)
local aoe_fx = SpawnPrefab("cannon_aoe_range_fx")
aoe_fx.Transform:SetPosition(x, y, z)
-- Create the reticule effect at a different position
local reticule_fx = SpawnPrefab("cannon_reticule_fx")
reticule_fx.Transform:SetPosition(x, y, z)
Dependencies & tags
Components used: None identified
Tags: Adds FX and NOCLICK to all instances.
Properties
No public properties
Main functions
Not applicable — this file only defines prefabs, not reusable component logic. The prefabs are instantiated via SpawnPrefab("...").
Events & listeners
None identified