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Carnivalgame Placementblocker

Based on game build 714014 | Last updated: 2026-03-04

Overview

carnivalgame_placementblocker is a simple, client-server compatible entity prefab used as a temporary visual and logical marker during carnival game placement. It is non-interactive (NOCLICK), non-persistent (persists = false), and purely decorative (DECOR). It is added to the scene only on the master simulation (server) and never sent to clients beyond its transform data.

Usage example

This prefab is not intended for direct manual instantiation in mod code. It is created internally by the game during carnival game setup, typically via placement utilities, and discarded once the actual game is initialized.

Dependencies & tags

Components used: None identified.
Tags: Adds NOCLICK, DECOR, carnivalgame_part.

Properties

No public properties.

Main functions

This is a prefab constructor function (not a component), so it has no instance methods. It is invoked via Prefab("carnivalgame_placementblocker", fn) during game initialization.

Events & listeners

None identified.