Carrot
Based on game build 714014 | Last updated: 2026-03-04
Overview
The carrot_planted prefab defines a stationary carrot crop that grows in the world. It provides a harvestable resource via the pickable component, integrates with world systems like fire, propagation, and regrowth, and supports seasonal mutation under the Halloween Moon. It is designed for server-authoritative simulation and synchronizes visual state to clients.
Usage example
-- Typical usage within the game to spawn a carrot crop
inst = SpawnPrefab("carrot_planted")
inst.Transform:SetPosition(x, y, z)
Dependencies & tags
Components used: inspectable, pickable, halloweenmoonmutable, hauntable, burnable, regrowth, propagator
Tags: None explicitly added or checked.
Properties
No public properties are declared or exposed beyond component-level configurations.
Main functions
This prefab does not define its own functional methods; behavior is handled via attached components.
Component integrations
inst.components.pickable
- Configured via:
picksound = "dontstarve/wilson/pickup_plants"SetUp("carrot", 10)— product is"carrot", regen time is10secondsremove_when_picked = true— entity is removed upon harvestquickpick = true— allows rapid harvesting without delay
inst.components.halloweenmoonmutable
- Configured via
SetPrefabMutated("carrat_planted")— when the Halloween Moon is active, this entity transforms intocarrat_planted.
inst.components.hauntable
- Configured via
SetHauntValue(TUNING.HAUNT_TINY)— defines the haunt difficulty or chance when players are near.
World system integrations
MakeSmallBurnable(inst)— allows the carrot to catch fire and burn.AddToRegrowthManager(inst)— enables automatic regrowth after harvesting.MakeSmallPropagator(inst)— allows the carrot to spread fire or regrow nearby crops.
Events & listeners
- Listens to:
onremove— triggered becausepickable.remove_when_picked = true, causing the entity to be cleaned up when harvested. - Pushes: No custom events; relies on component-level event propagation (e.g.,
pickableemitsonpicked).