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Cave Network

Based on game build 714014 | Last updated: 2026-03-07

Overview

cave_network is a prefab wrapper that creates and configures the cave world's networked entity. It extends world_network (via MakeWorldNetwork) and augments it with components essential to cave gameplay: caveweather, quaker, nightmareclock, vault_floor_helper, and fumarolelocaltemperature. It also adjusts the global world temperature via worldtemperature:SetTemperatureMod to reflect the caves' distinct thermal environment.

Usage example

This prefab is automatically instantiated by the game world generation system during cave world setup and should not be manually created by modders. Its configuration is finalized via the custom_postinit hook provided during construction.

Dependencies & tags

Components used: caveweather, quaker, nightmareclock, vault_floor_helper, fumarolelocaltemperature, worldtemperature Tags: None identified.

Properties

No public properties.

Main functions

This file is a prefab factory call, not a component class, and contains no exposed functions beyond the internal custom_postinit hook.

Events & listeners

None identified.