Cave Network
Based on game build 714014 | Last updated: 2026-03-07
Overview
cave_network is a prefab wrapper that creates and configures the cave world's networked entity. It extends world_network (via MakeWorldNetwork) and augments it with components essential to cave gameplay: caveweather, quaker, nightmareclock, vault_floor_helper, and fumarolelocaltemperature. It also adjusts the global world temperature via worldtemperature:SetTemperatureMod to reflect the caves' distinct thermal environment.
Usage example
This prefab is automatically instantiated by the game world generation system during cave world setup and should not be manually created by modders. Its configuration is finalized via the custom_postinit hook provided during construction.
Dependencies & tags
Components used: caveweather, quaker, nightmareclock, vault_floor_helper, fumarolelocaltemperature, worldtemperature
Tags: None identified.
Properties
No public properties.
Main functions
This file is a prefab factory call, not a component class, and contains no exposed functions beyond the internal custom_postinit hook.
Events & listeners
None identified.