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Cave Network

Based on game build 714014 | Last updated: 2026-03-07

Overview​

cave_network is a prefab wrapper that creates and configures the cave world's networked entity. It extends world_network (via MakeWorldNetwork) and augments it with components essential to cave gameplay: caveweather, quaker, nightmareclock, vault_floor_helper, and fumarolelocaltemperature. It also adjusts the global world temperature via worldtemperature:SetTemperatureMod to reflect the caves' distinct thermal environment.

Usage example​

This prefab is automatically instantiated by the game world generation system during cave world setup and should not be manually created by modders. Its configuration is finalized via the custom_postinit hook provided during construction.

Dependencies & tags​

Components used: caveweather, quaker, nightmareclock, vault_floor_helper, fumarolelocaltemperature, worldtemperature Tags: None identified.

Properties​

No public properties.

Main functions​

This file is a prefab factory call, not a component class, and contains no exposed functions beyond the internal custom_postinit hook.

Events & listeners​

None identified.