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Cave Vent Ground Fx

Based on game build 714014 | Last updated: 2026-03-04

Overview​

cave_vent_ground_fx is a simple visual effect prefab used in conjunction with cave vent systems. It renders a background-layered animated texture at a fixed offset relative to a parent vent entity, contributing to the illusion of multiple vent layers. It is a non-interactive, non-persistent FX entity with no logic beyond initialization and positioning.

Usage example​

This prefab is not intended for manual use. It is spawned automatically by its parent vent via SpawnPrefab("cave_vent_ground_fx") during initialization. It does not provide public API methods.

Dependencies & tags​

Components used: None identified
Tags: Adds FX, NOCLICK

Properties​

No public properties.

Main functions​

This is a prefab definition (return Prefab(...)), not a component, so it does not define methods on inst.components.

Events & listeners​

This prefab defines no event listeners or pushed events. It includes OnSave and OnLoad callbacks for persistence of the animnum field, but these are hook functions attached to the entity instance, not standard DST event system listeners.