Daywalker2 Fx
Based on game build 714014 | Last updated: 2026-03-05
Overview
This file defines the daywalker2_swipe_fx prefab, which creates a transient visual effect used for the Daywalker2 boss's swipe attack. It is a client-side visual entity that plays a two-frame animation sequence (atk1 followed optionally by atk2) and automatically removes itself after the animation completes. It does not possess physical properties or gameplay logic beyond rendering.
Usage example
This prefab is not intended for direct manual instantiation by modders. It is created internally during Daywalker2 boss combat:
-- Usage within Daywalker2 prefab (not shown here; see SGdaywalker2 stategraph)
local fx = PostFMod("daywalker2_swipe_fx")
fx.Reverse() -- triggers second animation frame
Dependencies & tags
Components used: None identified
Tags: Adds FX and NOCLICK.
Properties
No public properties.
Main functions
swipe_Reverse(inst)
- Description: Plays the second animation frame (
atk2) on the effect entity. - Parameters:
inst(entity) — the effect entity instance. - Returns: Nothing.
Events & listeners
- Listens to:
animover— triggersinst.Remove()to clean up the entity after animation finishes. - Pushes: None.