Entityproxy
Based on game build 714014 | Last updated: 2026-03-05
Overview
Entityproxy is a minimal prefab intended for use in replay recordings. It provides the minimal entity structure needed to simulate a visible, animated entity in replays — specifically, it holds transform data and animation state but does not persist to world save data or possess gameplay logic. It is primarily used as a container for non-functional visual representation during replay playback.
Usage example
-- Typically instantiated internally by the replay system, not directly by mods
local proxy = SpawnPrefab("entityproxy")
proxy.Transform:SetPosition(x, y, z)
proxy.AnimState:SetAnimation("idle")
Dependencies & tags
Components used: replayproxy
Tags: Adds entityproxy
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
persists | boolean | false | Indicates whether this entity is saved to world data. Set explicitly to false for proxy use. |
Main functions
Not applicable.
Events & listeners
None identified.