Event Deps
Based on game build 714014 | Last updated: 2026-03-05
Overview
event_deps.lua is not a runtime component but a configuration file that defines prefabs responsible for managing event-specific asset loading. It declares SPECIAL_EVENT_DEPS and FESTIVAL_EVENT_DEPS tables, each mapping event types to frontend, backend, and global asset requirements. Prefabs are generated dynamically for each event type and returned as a list for use by the asset loader (e.g., loadingwidget.lua). This ensures only the assets needed for active events are loaded, avoiding unnecessary overhead.
Usage example
This file is automatically executed during game startup and does not require manual instantiation. However, to reference its output in related systems:
-- In loadingwidget.lua or similar asset loader:
local event_deps = require("prefabs/event_deps")
-- event_deps now contains prefabs like "hallowed_nights_event_frontend"
-- These prefabs include the required assets for the corresponding event.
Dependencies & tags
Components used: None identified
Tags: None identified
Properties
No public properties — this is a module script that returns prefabs, not an ECS component.
Main functions
AddLoadingAssets(deps, special_event)
- Description: Populates the
global.assetsarray of the provideddepstable with dynamic atlas and image assets for the event’s loading screen backgrounds. - Parameters:
deps(table) — The dependency table to modify.
special_event(SPECIAL_EVENTSenum value) — The event type, used to select the appropriate background images fromLOADING_IMAGES. - Returns: Nothing.
- Error states: Raises
assertfailure if an atlas filename does not end in.xml.
AddDependencyPrefab(name, env)
- Description: Constructs and appends a
Prefabdefinition to the returnedrettable for the given event environment (frontend, backend, or global). - Parameters:
name(string) — The name of the prefab to create (e.g.,"hallowed_nights_event_frontend").
env(table) — A table with optionalassetsandprefabsarrays. - Returns: Nothing — result is side effect on
ret.
fn()
- Description: The shared factory function used to instantiate event dependency prefabs. It simply returns an empty entity via
CreateEntity(). No logic is performed at runtime, as these prefabs exist solely to bundle assets. - Parameters: None.
- Returns:
Entity— an empty instance with no components.
Events & listeners
None identified
Notes
- The
SPECIAL_EVENTS.NONEentry defines default, non-event loading assets. - Event prefabs are generated as
"[event_name]_event_[scope]", wherescopeisfrontend,backend, orglobal. Festival prefabs use_fest_instead of_event_. - No components or runtime logic are attached; prefabs serve only as asset containers.