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Gestalt Head

Based on game build 714014 | Last updated: 2026-03-05

Overview

gestalt_head is a prefab factory that generates non-networked visual FX entities used by the Gestalt and Gestalt Guard characters. These entities serve as decorative head attachments, following their parent and playing an idle animation. They are not persisted, do not participate in network synchronization, and have no gameplay logic beyond visual presentation.

The factory supports two variants via the bank parameter:

  • "brightmare_gestalt_head" — used for the standard Gestalt.
  • "brightmare_gestalt_head_evolved" — used for the evolved Gestalt Guard.

Usage example

-- Example: Spawn a standard Gestalt head entity
local head = Prefab("gestalt_head")()
head.components.follower:FollowEntity(some_parent_entity)

-- Example: Spawn an evolved Gestalt guard head entity
local guard_head = Prefab("gestalt_guard_head")()
guard_head.components.follower:FollowEntity(some_parent_entity)

Dependencies & tags

Components used: None identified (uses only entity services: Transform, AnimState, Follower) Tags: Adds FX

Properties

No public properties.

Main functions

This file defines only prefab factories, not component classes. It exports two Prefab constructors; no methods are exposed beyond engine-managed entity lifecycle.

Events & listeners

None identified.