Glommerwings
Based on game build 714014 | Last updated: 2026-03-05
Overview
glommerwings is a prefabricated item entity that provides medium-large fuel value and supports combustion mechanics (burnable, propagator) and hauntable behavior. As a prefab, it defines the core structure of the Glommer Wings item used in DST — inserted into inventories and used in fuel sources such as Fire Pits and Lanterns. It uses standard inventory physics, floatable rendering, and network sync via the ECS framework.
Usage example
-- In a mod, you might create a Glommer Wings instance like so:
local wings = Prefab("glommerwings", nil, nil)
-- or, more commonly, spawn it via TheWorld:PushEvent("spawnprefab", {prefab = "glommerwings", ...})
-- The component behavior is already embedded in the prefab definition.
Dependencies & tags
Components used: inspectable, inventoryitem, fuel, burnable, propagator, hauntablelaunch, transform, animstate, network, physics, floatable.
Tags: None identified.
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
fuelvalue | number | TUNING.MED_LARGE_FUEL | Amount of fuel provided when consumed in a fuel-based device. |
Main functions
Not applicable — this is a prefab definition, not a component class. No component methods are defined; behavior is initialized in the prefab factory function fn().
Events & listeners
None identified — no custom event listeners or event pushes are defined in the prefab source.