Grotto Waterfall Big
Based on game build 714014 | Last updated: 2026-03-05
Overview
grotto_waterfall_big is a static, non-interactive environment entity used for visual decoration in the game world. It provides a large waterfall animation using a pre-defined anim bank and is rendered with two-sided orientation. It is networked (client/server synced), pristined (its state is authoritative and identical across clients), and excluded from player interaction via the NOCLICK tag. It is not a component but a full prefab definition.
Usage example
This prefab is not instantiated directly by modders. It is registered and used internally by world generation code (e.g., grotto room layouts) as a static environment asset.
-- Example (internal use only — not modder-facing)
local waterfall = SpawnPrefab("grotto_waterfall_big")
waterfall.Transform:SetPosition(x, y, z)
Dependencies & tags
Components used: transform, animstate, network
Tags: Adds NOCLICK (prevents player interaction via click or hover)
Properties
| Property | Type | Default Value | Description |
|---|---|---|---|
no_wet_prefix | boolean | true | Disables the "wet" animation prefix (used for precipitation effects) on this entity. |
Main functions
Not applicable. This is a prefab constructor function, not a component with callable methods.
Events & listeners
Not applicable. This entity has no event handlers or listeners defined.