Skip to main content

Honeycomb

Based on game build 714014 | Last updated: 2026-03-05

Overview

The honeycomb prefab represents an in-game food item. It is an inventory-based entity with physical and visual properties suitable for handling by players (e.g., pickup, stacking, floating on water). Though the edible component is commented out in the current source, its intended use aligns with consumable food items via components.edible. It integrates with DST's inventory system, tradability, inspectability, and hauntable mechanics.

Usage example

local honeycomb = SpawnPrefab("honeycomb")
-- Honeycomb is automatically stackable and tradable
-- When edible (uncommented), it restores health and hunger on consumption

Dependencies & tags

Components used: tradable, inspectable, inventoryitem, stackable, transform, animstate, network, physics, floating (via MakeInventoryFloatable)
Tags: Adds honeyed

Properties

No public properties are defined directly in this file.

Main functions

Not applicable.

Events & listeners

None identified.