Inv Marble
Based on game build 714014 | Last updated: 2026-03-05
Overview
inv_marble defines the marble prefab—a small, throwable item used as mole bait and as debris generated during earthquakes. It integrates with multiple core systems including inventory, stacking, inspection, and bait functionality. The prefab uses standard visual and audio components, and includes physics for pickup and interaction.
Usage example
local inst = TheWorld:PushPrefab("marble")
inst.Transform:SetPosition(x, y, z)
inst.components.inventoryitem:OnDrop()
Dependencies & tags
Components used: stackable, inspectable, inventoryitem, snowmandecor, bait
Tags: molebait, quakedebris
Properties
No public properties.
Main functions
Not applicable.
Events & listeners
Not applicable.