Skip to main content

Inv Marble

Based on game build 714014 | Last updated: 2026-03-05

Overview

inv_marble defines the marble prefab—a small, throwable item used as mole bait and as debris generated during earthquakes. It integrates with multiple core systems including inventory, stacking, inspection, and bait functionality. The prefab uses standard visual and audio components, and includes physics for pickup and interaction.

Usage example

local inst = TheWorld:PushPrefab("marble")
inst.Transform:SetPosition(x, y, z)
inst.components.inventoryitem:OnDrop()

Dependencies & tags

Components used: stackable, inspectable, inventoryitem, snowmandecor, bait
Tags: molebait, quakedebris

Properties

No public properties.

Main functions

Not applicable.

Events & listeners

Not applicable.