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Lunarplant Husk

Based on game build 714014 | Last updated: 2026-03-05

Overview​

lunarplant_husk is a prefab definition for a harvestable item dropped by lunar plants. It functions as a lightweight inventory item with standard stackable behavior and floatability, intended for use in crafting recipes. The entity is server-pristine until initialized on the master sim, where it gains inspectable and inventoryitem capabilities.

Usage example​

This prefab is not added directly by modders but instantiated by game logic (e.g., plant harvesting). However, a modder could reference or extend it:

-- Example: Creating a custom item based on lunarplant_husk logic
local inst = Prefab("my_custom_husk", nil, my_assets)
inst:AddComponent("inventoryitem")
inst:AddComponent("stackable")
inst.components.stackable.maxsize = TUNING.STACK_SIZE_MEDITEM
MakeInventoryPhysics(inst)
MakeInventoryFloatable(inst, "large", nil, 0.6)

Dependencies & tags​

Components used: inspectable, inventoryitem, stackable
Tags: None explicitly added or removed.

Properties​

PropertyTypeDefault ValueDescription
components.stackable.maxsizenumberTUNING.STACK_SIZE_MEDITEMMaximum stack size allowed for this item.

Main functions​

None identified — this is a prefab definition, not a runtime component with public methods.

Events & listeners​

None identified — no event listeners or pushes are configured in this prefab definition.