Lunarthrall Plant Gestalt
Based on game build 714014 | Last updated: 2026-03-05
Overview
lunarthrall_plant_gestalt is the prefab constructor function that defines the Lunarthrall Plant Gestalt entity — a boss-like lunar-aligned creature appearing in the Ruins. It is built using core ECS components including animstate, soundemitter, physics, sanityaura, and locomotor. It integrates with the SGlunarthrall_plant_gestalt stategraph and a custom brain (lunarthrall_plant_gestalt_brain). The entity is tagged for gameplay behavior (brightmare, NOBLOCK, soulless, lunar_aligned) and features a 15-second post-spawn timer that initiates its spawn state.
Usage example
This prefab is instantiated internally by the world generation system and does not require direct instantiation by mods. However, a typical usage pattern when referencing its components might look like:
-- Assume `gestalt` is an existing instance of lunarthrall_plant_gestalt
if gestalt:HasTag("lunar_aligned") then
gestalt.components.locomotor.walkspeed = 5
gestalt.components.sanityaura.aura = TUNING.SANITYAURA_LARGE
end
Dependencies & tags
Components used: timer, sanityaura, locomotor, knownlocations, animstate, soundemitter, transform, physics, network
Tags: Adds brightmare, NOBLOCK, soulless, lunar_aligned
External prefabs referenced: lunarrift_portal (scrapbook dependency)
Properties
No public properties are initialized or exposed in this prefab file itself. All configuration is performed via component setters in the constructor (fn) and stategraph/brain.
Main functions
Spawn(inst)
- Description: Initialization callback invoked when the entity is placed into the world. Starts a 15-second timer, sets a random rotation, and transitions the entity to the
"spawn"state via its stategraph. - Parameters:
inst(Entity) — The entity instance being spawned. - Returns: Nothing.
- Error states: None — assumes the entity has a valid
timerandstategraphcomponent.
Events & listeners
None identified. The prefab does not define event listeners or fire custom events directly.