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Mandrake Planted

Based on game build 714014 | Last updated: 2026-03-05

Overview

mandrake_planted is the initial planted state of the mandrake plant prefab. It is a static entity that resides on the ground and can be picked to transition to the mandrake_active state. It integrates with the pickable component to handle picking and regrowth logic, and supports regrowth upon being burned. The prefab includes animation, sound, burnable, and propagator properties, and is designed to transition between states (mandrake_plantedmandrake_active on pick, and mandrake_activemandrake_inactive on death).

Usage example

-- Typical usage occurs automatically via prefab spawning; manual instantiation example:
local inst = SpawnPrefab("mandrake_planted")
if inst and inst.components.pickable then
-- Trigger regrowth manually (e.g., after manual reset or custom logic)
inst.components.pickable:Regen()
end

Dependencies & tags

Components used: pickable, inspectable, burnable, propagator, small_propagator, small_burnable, regrowth, soundemitter, animstate, transform, network Tags: Adds donotautopick.

Properties

No public properties.

Main functions

replant(inst)

  • Description: Resets the planted mandrake to the "planted" visual state (animation and sounds). Used internally to restore the planted form after being replanted from active state.
  • Parameters: inst (Entity) — the mandrake_planted instance.
  • Returns: Nothing.

onpicked(inst, picker)

  • Description: Handles the transition from mandrake_planted to mandrake_active. Spawns mandrake_active at the same position and delegates picking behavior.
  • Parameters:
    • inst (Entity) — the current mandrake_planted instance.
    • picker (Entity) — the entity that picked the mandrake (typically a player).
  • Returns: Nothing.

Events & listeners

  • Listens to: onburnt — triggers inst.OnStartRegrowth to enable regrowth after burning.
  • Does not listen to: onremove — explicitly removes the callback to prevent regrowth upon removal.